Broadcast
Send and receive messages using Realtime Broadcast
Let's explore how to implement Realtime Broadcast to send messages between clients.
Usage
You can use the Supabase client libraries to send and receive Broadcast messages.
Initialize the client
Go to your Supabase project's API Settings and grab the URL
and anon
public API key.
Listening to broadcast messages
You can provide a callback for the broadcast
channel to receive message. In this example we will receive any broadcast
messages in room-1
:
Sending broadcast messages
Before sending messages we need to ensure the client is connected, which we have done within the subscribe()
callback.
Broadcast options
You can pass configuration options while initializing the Supabase Client.
Self-send messages
Acknowledge messages
Use this to guarantee that the server has received the message before resolving channelD.send
's promise. If the ack
config is not set to true
when creating the channel, the promise returned by channelD.send
will resolve immediately.
Send messages using REST calls
You can also send a Broadcast message by making an HTTP request to Realtime servers. This is useful when you want to send messages from your server or client without having to first establish a WebSocket connection.